Patreon Link

Blue Max Studios Headline Animator

Thursday, April 30, 2015

Z is for Zero-Point Induction Motivator (Star Morphs A to Z Challenge)

Here we are:  The last post in the 2015 A to Z Blog Challlenge.  I'll be talking more about my feelings on that tomorrow. Anyway.

Zero-Point Induction Motivator is a nothing phrase that I used to represent the letter "Z" and stand in for a SFnal faster-than-light drive. 

1. Work Stations:  These could be for robot monitors, PhDs in Multi-physics, or women chanting in Welsh, depending on the setting.

2. The FTL Array:  This is where the magic happens.  Possibly literally.

3. Radiation Shielding: I put a meter and a half of barrier between the organics and the FTL.  The design also incorporates magnetic shielding.

And there you have it.  In the month of April, We have presented 26 geomorphic maps for putting together a large starship.  As time goes on, I will be making more material to go along with these maps and make a game supplement - first for D6, then maybe for Traveller and D20 as well.  We'll see.

Anyway, I had fun, thank you for visiting.  See you next April with another challenge!

Wednesday, April 29, 2015

Y is for Yacht (Star Morphs A to Z Challenge)

The Penultimate!
The Captain's Yacht (or gig or personal shuttle) is found on larger starships as a personal conveyance of the commanding officer, VIPs and whatever else the plot may require. To make this a real yacht, I would add a second deck with the fancy guest quarters and amenities, while having this one just be for the crew.  But that would require another map...maybe if your good, I'll post one on my Patreon account.

1. Cockpit:  There are four stations here for the moving of the thing.

2. Escape Pod: A total of seven single-crew pods provide enough rescue vehicles for the ship's compliment to get out of dodge.

3. Ship's Locker:  Guns, Ammo, and other restricted supplies will be located in this locked closet in the cockpit.

4. Crew Quarters:  These double rooms are luxurious compared to the cramped cabins even officers endure.  You could give them bunk beds, but then there would be an escape pod deficit...

5. Fresher: There are two of them.  Their function should be self-explanatory.

6. Passenger Cabin:  These are single rooms that are otherwise identical to area 4.  The skipper of the yacht will use one, the Captain or other guest will use the other.  In the event the Captain and a VIP are aboard, the Skipper is out of luck and will bunk with the crew.

7. Galley:  It's limited service, but sufficient for the crew and passengers.  You know, there's coffee.

8. Lift:  This lift can only hold a couple of people at a time.  In a pinch, it will serve as an emergency life pod.

9. Fuel Silo:  This is one of four reactant tanks carrying the super-condensed reactants that the engines eat.  They are evenly distributed to provide load balance.

10. Lounge:  It's not much, but it has a dining area and couch. And Internet.

11. Engineering:  There are two stations here in the after sections of the yacht, as well as two dedicated drones to service the engines.  There is also ladder access to the other decks.
12. Ion Engine:  When Ion Engines became the SF standard, we didn't know that they would be so slow.  I see two options to rectify this:   The name could be either be a corruption of tachyon engine, which blasts out faster-than-light particles to get decent acceleration, or the fact that anti-gravity can negate the mass of the spacecraft makes even low-thrust drives like ion drive practical.  Take your pick.

13. FTL: These little beauties are what get our spaceship across the void in a scene change.  There are two of them, because if it fails you are stranded forever in the trackless wastes of space. 

14. Airlock:  This is the umbilical that links our yacht to the rest of the starship.  There are lockers on the yacht-side of the 'lock with EVA gear.

Tomorrow is the last A to Z Challenge post.  I don't know how to feel about that.

Tuesday, April 28, 2015

X is for Xenology (Star Morphs A to Z Challenge)

Not much longer...
"Xenology" is a kind of catch-all category that can be seen as a bit of a misnomer as it does not refer to non-human sentient species - unless they are unknown to your intrepid crew.  The typical mission of the Xenology department is to study unknown plants animals and other species.  Their main purpose, however, is to contain and control unknown pathogens and diseases, as the enclosed environment of a starship presents the worst-case scenario for an outbreak.

1. Locker Room:  This changing area has more than the ususal amenities, it also includes an decon-chamber and incinerator.

2. Office/Breakroom:  There are a couple of cubicles here and a small dining area for the scientists who routinely pull all-nighters.

3. Examination chamber:  The chamber is hermetically sealed with it's its own dedicated life-support system. The chamber includes a full lab integrated with multiple drug fabricators and testing equipment.

4. Air-Lock/ Clean Room:  This room is the transition between the open areas of the ship and the quarantine zone.  The entire chamber is irradiated with UV, sprayed with disinfectant from overhead nozzles, and stocked with hazmat gear for the scientists that work therein.  There is an incinerator for used items here as well, and three dedicated service drones that are permanently assigned to work in the potentially contaminated environment.

5. Observation Room:  When ever possible, the organic scientists stay in this area and direct the service drones remotely, reducing the chances of contamination.

6. Supply Room:  The large amounts of disposable and specialty gear needed to safely work around the potentially deadly viruses and diseases in the Xenology Department require large amounts of fresh supplies to be on hand at all times.  This room is restocked as often as every four hours when the lab is in use.

7. Lift: There is nothing special about the lift itself, but it is able to open onto the outer corridor as normal or be diverted to open directly into the air-lock, so that samples can be moved directly into containment with minimal chances of contamination.  The lift would then be dropped to an Underdeck zone immediately for service and disinfecting - or in extreme cases, incineration.